SetActorTransform not using Rotation Vector?

I am using saved variables to move the character back to where they were. In transforming, I am aware that there is a rotation vector already built into the transform. What I am confused with is that the location of the character is saved and executed, but the rotation is not used at all.

I took the advice of a previous post by changing the level blueprint to this:


This still is not working. Any ideas? I am using a heavily modified FirstPersonCharacter and the saving/save execution code is done through the player controller.


You need to do SetControlRotation when you are trying to modify a controlled character’s rotation. This is a function that you can call from the playercontroller

This worked perfectly! Thank you so much!