I’ve been trying to figure out why when I use the Set Actor Rotation function from a widget, the value that is input to the actor is different from the one I pass on.
The result is the same but I worry about the interpolation.
If I set the rotation in this simple Bluprint to be:
It sets the rotation field to:
Or here if I input:
60, 210, 0
It achieves the same rotation, but it is really peculiar how it gets to that, why not passing the value as I entered it? What am I missing?
This is the full BP, eventually I want to map the rotation from the slider, but first I want to get the same numbers back:
Thank you for any help!