I’ve got a car and a static mesh actor in my scene. Inside the vehicles tick function I’m setting the actor location to the same location as the car.
This works well but as the car speeds up, the static mesh starts lagging behind.
In this video at 0:14 you can clearly see that the cube can’t catch up with the vehicle and slowly falls behind:
Anyone knows how to prevent that lag? Tried without the teleport flag as well.