Set Yaw Input on VehicleMovementComponent problem


I’m struggling with something that should be quite simple. I have my MoveRight axis event setup in a way that it feeds the Set Yaw Input of my VehicleMovementComponent.

When I push my controller to the right (positive yaw values), the controller starts to rotate the vehicle as expected (starts to rotate when vehicle is completely still).

When the vehicle is stopped and I push to the left (negative values), the vehicle doesn’t start to rotate left. I have to slightly move forward to start the rotation.

It seems to me that negative values are only accepted when the vehicle component has a velocity. Is this possible? How do I solve this?