I have a simple cube which is placed on the scene by a random rotation. When I try to use ‘set world rotation’ node, I noticed something weird. ‘set world rotation’ node works precisely only for ‘Y’ and ‘Z’ axes. But when I plug in ‘X’ axis, I get the relative rotaion instead of the world rotation. Which is quite weird. I hope you guys find a solution soon to this issue. Here is my simple blueprint screenshot:
As you can see I get the world rotation of the scene component and then ask to rotate it as a world rotator, but the result is disappointing (only for ‘X’ axis). It rotates the cube as if It is asked to do it in relative coordinate (for ‘X’ axis).
I’m using version 4.15
This problem has been asked over 2 years ago;
And yet it exists. SO DISAPPOINTING !!!