Hello. I have encountered a problem when trying to change World Origin Location. Every time i call “Set World Origin Location” and change it to current Actor Location (by keypress or timer) the camera and pawn always stutter. Easy to recreate in default Flying blueprint template. Does anybody know how to solve? Thanks.
Hi moon43k,
Thank you for the report. I moved this over to the bug section. I was able to reproduce this and created JIRA UE-40022 and our developers will be investigating further. Follow that link to monitor the status of the bug and vote to prioritize it.
As far as a workaround, I’m unsure of anything that will fix this stutter at the moment.
Cheers,
TJ
Upvoted. I was hoping to overcome float precision issues beyond 20km by rebasing origin. Will wait for this fix or 64bit position floats. Thank you TJ.
Anyone ever figure this out? I have a similar problem.
Anyone ever figure this out? I have a similar problem.
I’m also interested in a solution to this. Anyone know if there’s any workaround that’s been found?