Anyone know how to do this?
Maybe with SetTranslation?
SetTranslation is relative to the attached actor. I know i can calculate the diff, but wondered if there was native support for this.
Hey bro, you know how to make that work in UDK?
I believe it would be as simple as:
function SetComponentWorldLocation(PrimitiveComponent component, vector worldLoc)
{
local vector transformedLoc;
transformedLoc = TransformVectorByRotation(Rotation, worldLoc) + Location;
component.SetTranslation(transformedLoc);
}
Haven’t tested this though.