Set widget to face camera

Hi all. I’m creating a simple VR app which shows a model of a mechanical product, and when the user points their laser to a certain part of the model a widget pops up with relevant information. I need to set that widget to always face the camera (since it can be approached from different angles) but I can’t figure out or find how to achieve that. I’m sure it’s a simple thing but I’d appreciate some help!

This should point it at directly at the camera at all times. Might not be ideal in all scenarios knowing how wobbly VR setups can be. You may want to eventually work in some clamps for one of the axes.

Ensure the Transform (far left) is set to Absolute Rotation. This will need to be run during Tick if the camera angle changes *while *the widget is displayed.

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For those who are looking for solution that Widget would always be on camera view ->>> Here you go >>> Especially useful for VR User Interface Design.

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I wanted to update this for UE 5.3/5.4 which is you need to get the camera manager from the player controller to then get the camera location: