hi
is there any way to set via blueprint the position of a standalone widget (not widget component) in world space (as opposed to viewport space) other than (which is setting it in viewport?
thanks
hi
is there any way to set via blueprint the position of a standalone widget (not widget component) in world space (as opposed to viewport space) other than (which is setting it in viewport?
thanks
No, widgets work in screen space only, you’d need to convert / project 3D->2D first: