Set VSync Enabled doesn't work

UE 4.27, getting horrible screen tearing artifacts. I’m trying to enable vsync using a blueprint which is attached to an Actor. I use the Set VSync enabled node in the blueprint as shown in the screenshot. Also, I can confirm that the debug text “Enabling vsync” is being drawn, so this code is executing. However, it doesn’t seem like it does anything/doesn’t properly enable vsync/doesn’t fix screen tear. Any ideas?

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Maybe VSync is deactivated on your GPU settings? Don’t know if that can interfere.

It won’t work if you play in editor. Maybe it conflicts with the editor setting, or IDK. Anyway, launch standalone and it should work.