Set VR spawn rotation and position

I have a similar problem and wanted to ask here in this thread first before opening my own:
Is there a way to set the VR Pawn Rotation without interfering with the Head Movement? I want to sort of be in an aircraft/rollercoaster which of course alters its trajectory mid flight/ride. If I set the relative actor location/rotation using event tick to the rotation of my vehicle i can’t seem to move my head anymore because it oviously sets the rotation of my vr Pawn every tick back to the said vehicle.

Do you guys know of a way to do this?