Simple question, but complicated answer I believe. Let’s say you place an actor Y in a level, then you have your 3rd person pawn controlled by Controller ID 0. A line trace by channel hits that actor Y and sets visibility OFF for that actor Y, so now the actor is invisible. How would you go about making it only invisible for Controller ID 0 or the pawn owner while keeping it visible for Controller ID 1 in splitscreen?
I found some stuff about ‘‘Set Owner see’’ but this only works for primitive component. What would solve the issue, is if there was visibility channels and set them to specific players.
Thank you people! It’s basically just to make walls invisible when the camera collides, and it looks kinda stuff when a wall disappear and the other players sees it.