Set visibility on lights for all instances of actor

Hi,

I’m using an actor(switch) to cast to another actor(light) to make visible all instances of that actor in the world, I have several copies of it. However, when the following nodes run, it only activates the first version of the actor(light) not all of the lights, how might I do this?

Casting from the switch BP to the light BP (image below)

Did you mean to use the Get All Actors of Class node?

1 Like

I did try using that one but it always comes up as an array rather than a single reference
I can’t refer to the components within now

Ended up doing the following…

From the Switch cast to the Light
image

In the Light BP
image

Yup, that’s the whole point.