Back in UE4 I created some Blueprint Utility Widget Tools for a company I used to work at, and I had a system where I could press a button in my Editor Utility Widget (EUW) and it would set my view to the relevant asset (As though I had hit “F” to focus on the actor).
I am trying to make a tool that does a similar thing, but am unable to find an equivalent in UE5. I have found this node, which seems like what I need, but cannot find a relevant input to make it work.
The context menu does not present anything relevant for the input of this node.
Any help is greatly appreciated!