Set Viewport Location with Blueprint Utility Widget

Back in UE4 I created some Blueprint Utility Widget Tools for a company I used to work at, and I had a system where I could press a button in my Editor Utility Widget (EUW) and it would set my view to the relevant asset (As though I had hit “F” to focus on the actor).

I am trying to make a tool that does a similar thing, but am unable to find an equivalent in UE5. I have found this node, which seems like what I need, but cannot find a relevant input to make it work.

The context menu does not present anything relevant for the input of this node.

Any help is greatly appreciated!

For all of us looking for an answer: