Set View With Blend

I would like to have an animation from one camera to character camera with Set View With Blend, actually the code works but the character camera is not near the character (2d scrolling game, so it’s a bit distant) and the function zoom in too much instead of reach the camera location and then stop.

Any suggestion?

I’m not 100% sure if this will work but try Get Player Controller rather than Get Player Character.

If that doesn’t work, try casting to your character blueprint and referencing its camera component as the New View Target.

none of the two suggestion works… Get player Controller instead of character move the camera like if it was in first person. Camera component can’t be connected to new view target. Camera Object Reference is not compatible with Actor Object Reference

Any suggestion?