Hey there dsenter,
I know this an old post at this point… but did you ever figure a way to get this working?
I’ve been trying to get around this issue for dayyys to no avail. My setup is slightly different as I would like my Master level sequence (which consists of two shot tracks) to play when the level is first loaded as opposed to on button press, however I think we’re having the same issue. When I play my level I can see that objects in my scene that are part of my sequence are moving (leading me to believe the sequence is running), however the camera view is always just set to the last place my camera was pointing in development/perspective mode. I’ve tried the same “Set View Target with Blend” with the new target as one of my camera actors (as you did in your screenshot) and to the sequence actor itself.
I also thought maybe my primary Game Mode was affecting things (currently using FirstPersonGameMode), so I tried Un-Possessing the player controller, and even setting the Game Mode to None, all with no results.
I haven’t found an answer for this anywhere on the webs… so if you have any insight from your attempting to solve this, or if anyone else out there has any idea what’s going on, I’d greatly appreciate the help! Thanks
PS: Also something odd worth noting which may or may not give a clue regarding my issue… when I view my individual shot tracks in cinematic preview view… they play correctly with the camera panning properly… however when I try to lock the viewport in my master sequence and play it from the beginning… the preview shows the correct view from the first camera shot (has the proper viewing angle, 16:9 mode, etc), but as soon as I click play the view switches to full screen and jumps to a totally different static view angle while the sequence plays. This could be an unrelated issue… but it’s also not allowing me to fully view my sequence with combined shots which is equally frustrating x_x