okay seems that the initial issue was that the use pawn control rotation branch in event beginplay wasnt executing so i put it at the event’s start and it works now except one thing: the target player only changes the spectator’s yaw but when the target player looks up or down the spectator doesnt. any way to fix this? thx in advance!
yeah, its the same as yours, tried looking all the spring arm refs but all the ones are from this system, also replaced set control rotation with world rotation but its the same. Also checked that the pitch is replicating correctly and it does. idk what is wrong, could u sent me just in case your set rotation code? ty in advance!
yeah it works on a 3rd person project but idk why in my project not, the only changed setting is use controller rotation yaw which is required for the true first person to work.