Set view target with blend

For some reason set view target with blend is always returning to the players camera after the blend or after i put a delay. Is there a way to stop this so i can return the camera with a event dispatcher.

Autopossess is off and i made sure the main character sends a event when fully loaded…if i make a delay of more than 10 seconds before i activate the new camera it works as intended…

Oh and it only does it when the game first loads up making me think there is something else going on behind he scenes that i am not aware of.