Set view target with blend works only once


Hello guys!
I want to extend my blueprint for switching camera with different sequencers to switch view with blend…and IT WORKS! but only once :smiley:
Any idea why my “set view target with blend” works only once?

Thank you all! Fredy

You’re already at the second camera when you press it a second time, so it’s not going to do anything.

You have to switch back to the default camera, and then do this again.

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I have multiple cameras…OWL camera just stick to E Q W cam (they have their own animation in sequencer).
So its not switching between OWL and Ecam but between E W Q cam. First time press it workes and its nice blend, but second press is again hard cut.

or can you be more specific what to do, im kinda strugling with BP.

Thank you very mutch!

Why are you attaching them? Why not just blend?

You need a delay before the level seq, otherwise the seq play immediately

Also, the length of the sequence must be the same as the length of the animation, otherwise the sequence continues to control the process

seq

Ok i found thanks to you that attach to actor and OWL cam is redundant.

Delay is not working for me since im using multiple sequencers with different cameras movement.

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OK SOLUTION…

You need to stop sequencer before blend.
Then you can copy that for any camera with own sequencer and make blends between cameras.

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