I know this is late but I found a way. You create a camera blueprint and attach it (or as many cameras as you want) to the actor. To be able to choose which camera you want to blend to when you have multiple camera BPs attached, create a variable by taking the BP Camera components you attached then connect to a “get child actor” then cast that to the camera BP you made. Once your done then you can use that variable to plug into “New View Target”.

