Set View Target With Blend Snapping

Hello!

I’m on 5.3, and am I missing something here?

The “SET_VIEW_TARGET_ON_BLEND” is snapping to the other camera instead of blending to it.

Everyone uses level blueprint and a reference to the camera component, but I’m using a blueprint as the target. I think the issue is that it’s not passing the data to the camera component.

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Try putting the blend and the posses the other way around. Possess will snap you.

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THANK YOU!

Also, to anyone else, make sure that you put a delay BEFORE possession. The delay will equal the amount of blend time.

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