Set View Target with Blend resets Pitch to Zero

I’m using the player camera while letting the default AI possess it. The camera is facing the same way when it changes to default AI controller, which seems to be the same pawn camera?! However it doesn’t follow the character so I use set view with blend to make it follow the player as usual but it resets the pitch to zero so it suddenly faces straight.

I can correct this by saving the old pitch and putting a delay after blend to let it face straight first and then rotating the pawn camera (rotating controllers doesn’t work) but this still creates a jerky effect as it faces straight and then back down. Is there any way of avoiding the camera pitch resetting to zero using blueprints?!

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The solution was I turned on use controller pitch which was turned off on the pawn. So it was resetting pitch on possess but due to a delay it seemed to happen during set view target. I also used a custom AI controller which made the camera follow without the set view target.

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