I’m using the player camera while letting the default AI possess it. The camera is facing the same way when it changes to default AI controller, which seems to be the same pawn camera?! However it doesn’t follow the character so I use set view with blend to make it follow the player as usual but it resets the pitch to zero so it suddenly faces straight.
I can correct this by saving the old pitch and putting a delay after blend to let it face straight first and then rotating the pawn camera (rotating controllers doesn’t work) but this still creates a jerky effect as it faces straight and then back down. Is there any way of avoiding the camera pitch resetting to zero using blueprints?!