Set view target with blend in multiplayer

Hello all,

I have tried to figure this out but it’s been a few days and I can’t seem to get it.

The issue I am having is, when an AI character overlaps a player character I want to switch to a camera that lives on the level in another BP. Then switch back after a few seconds. (see below)

The issue is, when I call this event from an overlap event it happens to all players at the same time. (Because the player controller is not replicated)

Can someone point me in the right direction here? I am not sure what else I can plug into here, if I can’t use player controller.

351243-blend.png

Thank you!

For anyone who runs into the same issue, I got it to work by using an interface (Which many not actually be needed?) and looping all players until I find one that matches the players name. (using advance sessions)