Set View Target With Blend does not work with MotionControllerPawn in VR

Hi, I am trying to switch between views in my VR game. I can successfully posses external camera with “SetViewTargetWithBlen”

The problem is, that when I try to set the view target to the MotionControllerPawn (standard VR pawn from Unreal), the camera is stuck at [0.0.0].
When I switch to FirstPersonController everything works.

Just for completeness here is my blueprint: