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Set View Target With Blend - Character Blueprint

What node do I need to use as the (New View Target) to switch from one camera to another? Please note that I am in the “Character Blueprint” and NOT the "Level Blueprint.

Thanks!

Sean

It has to be an Actor, the Camera Closeup is just a Component.

The *Set View Target with Blend *node is a fire & forget solution with little flexibility. You could make it work by replacing the Camera Closeup component with a Child Actor that has a Camera component.