Set View Target With Blend - Character Blueprint

What node do I need to use as the (New View Target) to switch from one camera to another? Please note that I am in the “Character Blueprint” and NOT the "Level Blueprint.

Thanks!

It has to be an Actor, the Camera Closeup is just a Component.

The *Set View Target with Blend *node is a fire & forget solution with little flexibility. You could make it work by replacing the Camera Closeup component with a Child Actor that has a Camera component.

In case anyone else stumbles onto this. If you want to switch between cameras, you have to use the “Set Active.”

See screen