So I want to set my gameplay camera to focus on an ACTOR (a football) and NOT a pawn. Is there a way to do this? Whenever I use the “Set View Target with Blend” node in blueprints, the only target I can set it to is a player controller.
You have to use a reference to the Player Controller to set a view target but the actor you pass in for New View Target is what becomes the new camera/point of view. If the actor has a camera component then it will automatically use that camera component as the view as long as the option in your player controller “FindCameraComponentWhenViewTarget” is set to true.
You have to use a reference to the Player Controller to set a view target but the actor you pass in for New View Target is what becomes the new camera/point of view. If the actor has a camera component then it will automatically use that camera component as the view as long as the option in your player controller “FindCameraComponentWhenViewTarget” is set to true.