Set View Target With Blend breaks my blueprint

Hello,

I have an issue with my Trigger Box. This is the blueprint:



Basically, when the player enters the trigger box I want a smooth transition from the players camera to the new camera I set, play a Level Sequence, and once the sequence ends have a smooth transition to the player camera and resume controls.

What actually happens however, when the player triggers the box the characters bugs into the ground and the transition between cameras isnt there, and once the sequence ends I can move around with my character, however the camera stays at the same place forever. But I see the footsteps particles and sounds which means I am controlling the character.

This seems to be solved by removing the first “set target with blend” node however I need that node and have no idea why it would cause any issues, so any help is appreciated

Well, I managed to solve it just now. The issue wasn’t with the blueprint or the node, it was with the Level Sequence.

The first node wasn’t transitioning to the camera because the Level Sequence started at -02 frames instead of at -00

And the end node wasn’t transitioning the camera because the Camera Cuts in the sequence were going over the red line.

Hope this helps someone in the future :smiley:

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