I’m having a problem with the Set View Target With Blend method, the problem is that my players camera uses the Use Pawn Control Rotation variable set to true and when changing the camera with Set View Target With Blend this variable is used as false.
Having this issue myself, in Unreal Engine 5.5. I’m not sure why there isnt a way to assign to PlayerController, the camera or springarm to apply it to. Or better still would be to change it automatically when SetViewTarget is called.
Valentin’s comment doesn’t help in this scenario, as those settings rotate the character not the camera.