Set View Target not use Pawn Control Rotation

Hi all,

I’m having a problem with the Set View Target With Blend method, the problem is that my players camera uses the Use Pawn Control Rotation variable set to true and when changing the camera with Set View Target With Blend this variable is used as false.

help?

Thank you

Did you ever find an answer to the question? Same problem here :confused:

Hey, in your main character, check “Use Controller Rotation Pitch” and “Use controller Rotation Yaw”, That should fix your problem !

Having this issue myself, in Unreal Engine 5.5. I’m not sure why there isnt a way to assign to PlayerController, the camera or springarm to apply it to. Or better still would be to change it automatically when SetViewTarget is called.
Valentin’s comment doesn’t help in this scenario, as those settings rotate the character not the camera.