Hey guys, I need some help again.
I have been trying to figure out how to set a velocity over the network for hours now. Searching on the web and what not. I did figure out finally that I had to set the movement mode to falling to apply a jump like motion, but even that doesn’t work on the client side. I was using launch character as a basic way to do things, but it was doing the same thing that is happening now with set velocity. On the client side, when I hit the jump button, the screen kinda flickers a bit like it tried to move, but the server put it back. I’ve set replicate to true, as well as replicate movement. I’m really not sure what is going on. Also, I’d like to have a kind of hover ability, so I wanted to add a thruster to hold the player up in the air. Whether I set it to active through the blueprint or the checkbox, nothing happens. Nothing happens on server or client side, it’s just not… thrusting. Any ideas?
I’d really appreciate the help. I’m a complete noob when it comes to unreal engine. I know that I could just use the jump command to jump, but I’d also like to add a sort of grappling hook to the game, and jumping with set velocity is only the start really with regards to that. If I can get the basic jump working, I should be able to get everything else working just fine. Thanks again if you can help. T_T Unreal is being a pain to me.