I am trying to make an ability for character to run if the key [SHIFT] is pressed.
But how to do that in the character blueprint?
My key mappings
By default I have [IDLE_WALK] state.
The conditions for transition looks like this.
From idle to run
From run to idle
Animation blueprint looks like this
How to access the variable Is Shift Clicked that supposed to make a transition to my [RUN] state there?