Hi,
Can we set a variable from an Utility Widget event?
I have an boolean on an actor that I set to true when I click on a button in my Utility widget, that change it in the editor but when I launch the game it works litteraly once in two times and when I close the game the boolean value become the default value again.
So how can I set a varaible on an actor already on the map using an utility widget, the particularity here is that the actor is a child actor.
here the code in the widget :