Set Variable not working

Hey guys, trying to set this “currentWeapon” variable inside a custom event that is multicasting to clients. In game, the weapon spawns, but where I’m trying to use the reference is never valid.
Not allowing me to access variables inside the weaponBP. Is there a better way to replicate this?

I’m just needing to access the weapon mesh inside an animBP for farbik/2hand IK

Okay, my issue was that I only promoted the spawned actor to a variable so the “currentWeapon” was defaulted to “actor” type variable. What I needed was to set the variable type to the weaponBase I created then set variable from spawned actor. Apologies lol Love you byeeee