Set "UseComplexAsSimpleCollision" (variable name bUseComplexAsSimpleCollision) at runtime in Blueprint

Hello.

I created a Procedural Mesh Component (PMC) at runtime and want to setup complex collision. The problem is that, to my knowledge, for this I need to set the variable bUseComplexAsSimpleCollision of the PMC to false, instead of its default true.

Countless explanations show how to do this in C++ or the editor itself, but not in blueprint.

Is this possible?

If not, suggestions to create collision for procedural mesh at runtime with blueprint are welcome.