Set up the HUD for each player

The timer is only shown to one player if there are several players in a round. What can I do to give every player in the round a timer?

HandlerTimer(Player : player)<suspends> : void =
        if (PlayerUI := GetPlayerUI[Player]):
            loop:
                Sleep(1.0)
                if(finish?):
                else:
                    if(onGround?):
                    
                    else:
                        set Seconds += 1
                        if (Seconds = 60):
                            set Seconds = 0
                            set Minutes += 1
                        if (Minutes = 60):
                            set Minutes = 0
                            set Hours += 1
                        TimerText.SetText(StringToMessage(FormatTime(Hours, Minutes, Seconds)))
        
    FormatTime(Hours1 : int, Minutes1 : int, Seconds1 : int) : string =
        HoursStr := if (Hours1 < 10) then "0" + ToString(Hours1) else ToString(Hours1)
        MinutesStr := if (Minutes1 < 10) then "0" + ToString(Minutes1) else ToString(Minutes1)
        SecondsStr := if (Seconds1 < 10) then "0" + ToString(Seconds1) else ToString(Seconds1)
        return HoursStr + ":" + MinutesStr + ":" + SecondsStr



(Player : player).InitUI() : void =

        TextWidget : text_block = text_block{DefaultTextColor := NamedColors.White}
        ImageWidget : texture_block = texture_block{DefaultImage := MyImage, DefaultDesiredSize := vector2{X := 213.0, Y := 120.0}}
        ImageWidget3 : texture_block = texture_block{DefaultImage := MyImage3, DefaultDesiredSize := vector2{X := 426.0, Y := 240.0}}
        ImageWidget4 : texture_block = texture_block{DefaultImage := MyImage4, DefaultDesiredSize := vector2{X := 426.0, Y := 240.0}}
        ImageWidget2 : texture_block = texture_block{DefaultImage := MyImage2, DefaultDesiredSize := vector2{X := 170.5, Y := 60.0}}
        ImageWidget1 : texture_block = texture_block{DefaultImage := MyImage1, DefaultDesiredSize := vector2{X := 511.2, Y := 288.0}}

        CombinedCanvas : canvas = canvas:
            Slots := array:
                canvas_slot:
                    Widget := ImageWidget
                    Anchors := anchors{ Minimum := vector2{ X := 0.5, Y := 0.87}, Maximum := vector2{ X := 0.5, Y := 0.97}}
                    Alignment := vector2{ X := 0.5, Y := 0.345}  # Center horizontally, align top vertically
                canvas_slot:
                    Widget := TextWidget
                    Anchors := anchors{ Minimum := vector2{ X := 0.5, Y := 0.9}, Maximum := vector2{ X := 0.5, Y := 0.8}}
                    Alignment := vector2{ X := 0.5, Y := 0.0}  # Center horizontally, align bottom vertically
                canvas_slot:
                    Widget := ImageWidget1
                    Anchors := anchors{ Minimum := vector2{ X := 0.5, Y := 0.1}, Maximum := vector2{ X := 0.5, Y := 0.1}}
                    Alignment := vector2{ X := 0.5, Y := 0.345}  # Center horizontally, align top vertically
                canvas_slot:
                    Widget := ImageWidget2
                    Anchors := anchors{ Minimum := vector2{ X := 0.5, Y := 0.1}, Maximum := vector2{ X := 0.5, Y := 0.1}}
                    Alignment := vector2{ X := 0.5, Y := 0.010}  # Center horizontally, align top vertically
                canvas_slot:
                    Widget := TimerText
                    Anchors := anchors{ Minimum := vector2{ X := 0.5, Y := 0.107}, Maximum := vector2{ X := 0.5, Y := 0.45}}
                    Alignment := vector2{ X := 0.5, Y := 0.040}  # Center horizontally, align bottom vertically    
                canvas_slot:
                    Widget := FailsText
                    Anchors := anchors{ Minimum := vector2{ X := 0.61, Y := 0.125}, Maximum := vector2{ X := 0.61, Y := 0.125}}
                    Alignment := vector2{ X := 0.5, Y := 0.5}  # Center horizontally and vertically
                    
                canvas_slot:
                    Widget := ImageWidget3
                    Anchors := anchors{ Minimum := vector2{ X := 0.5, Y := 0.1}, Maximum := vector2{ X := 0.5, Y := 0.1}}
                    Alignment := vector2{ X := 0.1, Y := 0.385}  # Center horizontally, align bottom vertically
                canvas_slot:
                    Widget := ImageWidget4
                    Anchors := anchors{ Minimum := vector2{ X := 0.29, Y := 0.1}, Maximum := vector2{ X := 0.29, Y := 0.1}}
                    Alignment := vector2{ X := 0.0, Y := 0.385}  # Center horizontally, align bottom vertically
                    

        if (PlayerUI := GetPlayerUI[Player], FortCharacter := Player.GetFortCharacter[]):
            PlayerUI.AddWidget(CombinedCanvas)
                spawn:
                    FortCharacter.UpdateDistance(Player, TextWidget) 
                
        if (PlayerUI := GetPlayerUI[Player]):
            PlayerUI.AddWidget(TimerCanvas)
            spawn:
                HandlerTimer(Player)