So I have done a game in UDK where I had, in the Gamemode class, create an array, then create a class of each of the objects I would spawn in my dynamic array.
Now, in UE4, I know I have to use a Vector instead of the dynamic array, but my questions go here:
1-Do I have to create a class for each of the objects, then create the vector in the game mode that holds all classes as a vector?
2- If so, can anyone be kind in guide me how to do it?
Many thanks in advance ![]()