I’m trying to make a photography game in the engine of a uni project, iv had a look around and cant seam to find much on how to build it in blue prints. Note that i’m quite new to blue prints and really could uses some help.
This is a small break down of what i’m trying to achieve. Because the game is based around using a camera this is one of the most important game-play mechanics i need to get working. Hope the break down is getting the idea across ok.
After this i want to be able to view the pictures taking in game on some sort of HUD menu and stored to look at later.
So if anyone knows of a good tutorial or has any idea how i should approach this please do speak up i would really appreciate it.
If your interested in the game check out the Facebook page Facebook
You can have two cameras in your character BP; one 3rd person with a spring arm and the other just a camera positioned in front of the eyes of the character. Then you can switch between them by activating/deactivating them in order. Also check out this tutorial if you want dynamic depth of field for your photographic camera: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums