How would I go about making the same stule camera angles as the old resident evil and silent hill games.
In the games the camera was in one place and when you walk in view on a different camera it would change to that camera. How would I do this?
You need to place cameras in the world, and use the “set viewtarget with blend” action to assign them.
To switch between cameras, you’ll need to set up triggers to set each camera on touch events.