Set UI Text as a Variable

I have an info point that I am placing around my level. When the mouse hovers over it, a widget appears with text that describes the location. I want to be able to use this same info point at multiple locations, but have it display different info. Currently I have to duplicate the info object and save it as a separate object and bring it into the scene. Is there a way to bind the text that shows in the widget so that I can set it to the info point in the scene?