Hi, I have a sidescroller setup where I switch characters in and out of game, and it works great, but I would like to set the transform for when they spawn into the world based on the Y-axis of the world space, not their local space. What happens now is if I set the transform and add anything to the Yaxis, it will set it based off of where they are facing, and since the sidescroller is technically 3D with a 2D camera setup and movement limited to Y-axis, this can transport them along the X world axis, off the Y axis track that alot of the items in the game are laid out on.
Hello! You can easily use Vector Right node that represents constant vector in Y direction
Unfortunately it didn’t work. I combined it with the set transform I have in the pic, and even tried to times it with a vector float.
Can’t you just spawn them in with rotation 0,0,0? That would put their Y in line with the world Y.
Sound good to me. Have an idea of how to implement this with what I have? Set Transform is so the next character up will spawn in the same place as the previous character, but I’m clueless as to how to combine the set Transform with a 0,0,0 Rotation
Just split the pin open:
Yeah, that’s the node I was using and trying to combine it with the set transforme I already have. And that wasn’t working.