Set Tracking Origin Floor Level - Not matching up with real floor

Strange.

I posted this issue on reddit, to see if anyone had any solutions, and unfortunately nothing much. Tho a few other people have reported the same issue, none of the solutions seem to have any effect. Unreal Engine 4 has a significant problem with floor/player height in VR : oculus

I’m starting to think this is an issue/bug with UE4’s implementation of the Oculus SDK, at least for this height/floor data. Unfortunately I’ve been unable to even force a work-around…