Set Tracking Origin Floor Level - Not matching up with real floor

Hi, today in 2025 Jan (using Unreal Engine 5.4.4) , i get the same issue and the only way to solve it is moving the VROrigin SceneComponent to make the virtual floor matches the real floor…

Seems a bit hacky and unorthodox… i wonder if this is the right way to correct it… looks like that’s why VROrigin SceneComponent is there…