Set timer by function name does not start inside another set timer by function name started at begin play

The title says it all, I call a set timer by function name at begin play that checks variables (All are correct, I’ve already checked) and if certain variables are correct, I start another set timer by function name that would, for example, decrease my character’s hunger over time. Any ideas? Is it an engine limitation? Can’t you call set timer by function name inside a function?

There are no limitations.

if certain variables are correct, I start another set timer by function name

You might be resetting the 2nd timer - rather than starting the 2nd timer you re-start it over and over again since the condition is met in the 1st function.

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Realizing Negan
Yep…

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