Hell, have a new project, and functions that calles by BeginPlay event, not working at all. This in the Level blueprint.
UPD: it’s runnig, but not calls Set Timeer By Event
Screenshot: Imgur: The magic of the Internet
Solve: Pawn collided with the floor on spawn, I lefted up the collider box
There is no screenshot. But… I didn’t know it was possible to call that event, how are you doing it?
Everynone
(Everynone)
3
The screenshot is not working.
I’ve already replaced this by calling the event, still not working
Everynone
(Everynone)
5
Might be syntax - Begin Play is supposed to call the functions?
and functions that calles by BeginPlay
event
is probably
and functions called by BeginPlay
event
Everynone
(Everynone)
7
Instead of Spawning, put a Print String - does this work?
How did you solved it??? I put set timer by event after BeginPlay it is not working !
How do you know it’s not working - could you show how you’re checking it?