Set Timer by Event is slow

I have several Set Timer by Event nodes for different purposes. All of them seem to be running slow. For an example: I have a Set Timer by Event node set with a time of 1, which calls an event to advance in-game time (one second = 1 minute in-game time). It seems to fire the AdvanceTime event every 2 seconds instead of every 1 second.

I have checked Global Time Dilation and it is set to 1. And again, this is effecting all my Set Timer by Event nodes. What is going on?

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Can you show the code?

There are a couple more that are affected, but these are representative of all except not all are preceded by the is server check. Even the ones that do not have the is server check are affected.

Here is the AdvanceTime example from the original post. Start clock is called immediately after the above screenshot.

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Thanks, it looks ok, but I had to ask :wink:

Afraid I don’t know why this is happening…