Set Timer By Event glitched in 5.3?

I’m not new to Blueprint, but there is a good possibility I’m stupid. lol

This event fires once and then never again no matter what value I set for the time.
I’m using other timers in the same BP, just set to Timer By Function Name. Did Epic break Event Timers?

I’m definitely stupid :stuck_out_tongue:

I was accidentally calling the SpawnAUnit node instead of my timer so the timer wasn’t actually starting, but I thought it was because I got one unit spawned.