Set the same rotation values from the Player Start to the default pawn


I have this player start:

With this transform:

When I start the game, Unreal spawn the default pawn, but if I move if from this starting location it doesn’t keep the same Pith, it converts to 0.0.

Is there anyway to set the same rotation values to the default pawn when it is spawned?


I think I have found the solution. I have set this in the Default Pawn class:


If I’m wrong, please tell me.