Set the rotation (Yaw) while using HMD


I want to set the location and rotation manually (Spawnpoint). Location is no problem. Without HMD, I just use for rotation “set control rotation” and it works, but with HMD there is no difference in rotation.
I tried working with “set actor rotation” and “reset orientation and position”, but nothing works.

My hmd is oculus dk2


Hello Miauski,

After looking into this issue I was unable to come up with a workaround for this issue, however I was able to find that it is a known issue (UE-21676) and that it has been reported to the developers for further consideration. I will be sure to bump up the community interest for this issue. Thank you for your time and information.

Make it a great day