I’m making a mechanic where you paint with a spray can on a surface. I’m essentially spraying different stencils on top of each other to create a complete painting in the end. Right now I’m using Lerps on top of each other and It’s not ideal.
The problem I’m having is that I want to save the spray result to a new texture, so I can use that texture as a base for the next paint layer by the help of a texture parameter.