i was using the 4.14 version of the engine and everything was working fine after i changed for the 4.16 version i started getting a blueprint runtime error from my update gold function witch just takes an integer converts it to a text and set text variable in a widget to the number i don’t know why this is happening it dose not happen in 4.14
I also seem to have this problem in 4.16.1, calling UTextRenderComponent::SetText() in BeginPlay() of my gamemode from C++ code.