Set Text from Widget as a fill for Text in Text Render

Hi Everyone!

I ran in a problem. The value of the Text from Widget doesn’t pass to the spawned Actor

GameMode nodes

In game nodes

Maybe I should put it before the Spawn node?

Nopthing seems to help.

The Logic that you are showing should work. I think the problem is somewhere else. Maybe you can schow a bit more… Anyway I would recoment to create a Function like “InitTextRender”, that takes the String as parameter and set the TextRender from Inside the PalletActor.

I put the project ion Hold. I’ll get back to it later and try your approach. Thank you very much for your time!